It's quite simple and makes setting up an account a snap. The front end of the multiplayer suite is very good. Unfortunately, technical problems keep messing with the multiplayer experience. As I experimented with the Alin and the Vinci, I found that each had their own radically different strategies and secrets, and all are a joy to play. These discoveries weren't restricted to the Cuotl, though. A network of energy obelisks that could fry cheap Alin starting troops by the bucketload completed the picture. When I used it on a mine, I suddenly found that the chronic energy shortages I had been experiencing at the beginning of the game just went away. Then I discovered how a Holy Ark can jack up any building's abilities to an absurd degree.
For example, I had originally thought that the Cuotl's slow build-up might be vulnerable to the Alin's cheap unit rushes.
It doesn't take too many multiplayer matches before a player can appreciate just how good a job the designers at BHG did in this regard. In the hands of a less talented developer, it's quite conceivable that creating such radically different factions might have resulted in a train wreck. This is especially noteworthy when one realizes that there's enough strategic variation in Rise of Legends' three sides to power two or three lesser strategy games. This beautiful balancing act really shines in multiplayer.